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Take a look at my Game Projects!

This site serves as a space to showcase projects that I have been a part of. Some of these projects were ones that I took part in while studying at the University of Houston.

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Sugar Freedom Game Jam (Unity)

Sugar Freedom is a game jam project created by a team of 7 people. I was one of two programmers on the project.

Gameplay Systems

  • Designed and implemented AI pathfinding to minimize congestion when multiple enemies spawned in close proximity, improving overall game flow.

  • Developed a dynamic enemy spawn system that controls the number of enemies appearing per round and distributes them across multiple spawn points to maintain balanced difficulty.

 

User Interface (UI)​

  • Created turret placement logic that defines valid build zones, including a visual cue system that turns the cursor red when hovering over invalid areas, enhancing player feedback and usability.

  • Implemented an intro video sequence to present the game's backstory to players, providing narrative context at the start of gameplay.

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Spell Swarmer (GameMaker Language)

Spell Swarmer is a bullet-hell game that drew inspiration from games like Enter the Gungeon and The Binding of Isaac. This game was made for my Intro to Interactive Game Design class.

Gameplay Systems

  • Implemented a controller functionality for the game, which involved remapping the mouse's x and y coordinates based on the right analog stick of the controller.

  • Designed the button layout for the controller based on what would be most practical for the player.

 

Level Design

  • Level Design: Constructed the levels that were used in the game. 

  • Level Design: Created templates that would be used in the game's procedural generated map.

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FPS Stealth Game  (C++ - UE4)

This is a project that I started in order to get more familiar with working in Unreal Engine 4.

Gameplay Systems

  • Added the functionality of spawning a camera behind the AI that spotted the player, so that the player knows which AI spotted them.

  • Implemented the GuardAI class that has the option of patrolling between two target points that can be set on the map.

  • Created a jump pad that launches players/objects a short distance away.

 

Networking

  • Reworked code to make it function in a Server/Client structure.

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Iron Haven (C# - Unity)

Iron Haven, a game that was conceptualized in my Intro to Game Art & Animation class. My team wanted to create an eerie feeling game; the artist took inspiration from old psychiatric hospitals.

Gameplay Systems

  • Programmed the scripts that spawns enemies on either side of the player when the player reaches a certain location.

  • Created an inventory script that let the player cycle through their weapons. The script also allowed the player to swap out their current weapon for another.

User Interface (UI)​

  • Displayed the players current weapon load out to the screen. The text would update if the player switched to their other weapon or if the player swapped weapons.

  • Displayed the heart containers to the screen with a script that would change the display when the player has taken damage.

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Project Gallery

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