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Welcome to my site!

This site serves as a space to showcase projects that I have been a part of. Some of these projects were ones that I took part in while studying at the University of Houston.

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Spell Swarmer (GameMaker Language)

Spell Swarmer is a bullet-hell game that drew inspiration from games like Enter the Gungeon and The Binding of Isaac. This game was made for my Intro to Interactive Game Design class.

  • Game play: Implemented a controller functionality for the game, which involved remapping the mouse's x and y coordinates based on the right analog stick of the controller.

  • Game play: Designed the button layout for the controller based on what would be most practical for the player.

  • Level Design: Constructed the levels that were used in the game. 

  • Level Design: Created templates that would be used in the game's procedural generated map.

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FPS Stealth Game  (C++)

This is a project that I started in order to get more familiar with working in Unreal Engine 4.

  • Game play: Added the functionality of spawning a camera behind the AI that spotted the player, that way the player knows which AI spotted them.

  • Game play: Implemented the GaurdAI class that has the option of patrolling between two target points that can be set on the map.

  • Game Play: Created a jump pad that launches players/objects a short distance away.

  • Online Functionality: Reworked code to make it function in a Server/Client structure.

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Getting Spotted.png
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Iron Haven (C#)

Iron Haven, a game that was conceptualized in my Intro to Game Art & Animation class. My team wanted to create an eerie feeling game; the artist took inspiration from old psychiatric hospitals.

  • Gameplay: Programmed the scripts that spawns enemies on either side of the player when the player reaches a certain location.

  • Gameplay: Created an inventory script that let the player cycle through their weapons. The script also allowed the player to swap out their current weapon for another.

  • UI: Displayed the players current weapon load out to the screen. The text would update if the player switched to their other weapon or if the player swapped weapons.

  • UI: Displayed the heart containers to the screen with a script that would change the display when the player has taken damage.

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Project Gallery

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Get in Touch

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